At the time (several years ago now) I was so new to teaching that I didn't argue. After all, I am the newbie, what do I know? However as my teacher training progressed (now complete I am glad to say) I came to see how this approach was not really the ideal for our students. I did not feel the approach would adequately make the students into what I call whole creatives. Instead of seeing the course as 18 units, I began to see teaching and learning in multimedia as being essentially split into just 2 main areas:
- Design Processes/Design Thinking
- Tools and Tool Techniques
I have developed a model to explain this below:
Synthesis of skills over time allows greater learner maturity, freedom and creativity
For instance a learner can be taught how to use Photoshop during one session or unit, and methods for generating ideas in another session or unit. But this only goes so far, they must then be able to use those two skill areas together to meet creative objectives.
I did not feel that teaching units independently of each other was going to achieve this.
In changing the unit by unit approach however, it needs to be understood that you still can't pour everything together into a big pot straight away either. The problem there is that the concept of using skill areas together is too large and complex to be a good starting point and learners will simply drown. Initially then learners must be taught some different skill areas independently but then (as soon as possible and as they become ready) they should be guided so that their understanding in these different areas becomes linked together
This is essential for several reasons.
Learners who remain strong in design processes are usually good at understanding design problems, and generating and refining ideas - but unless they learn about production tools (e.g. Photoshop or Studio Max) they will not fully understand how the technology impacts on the suitability or production of their ideas.
Learners who are strong on tools and techniques for using tools are able to use technology efficiently - but unless they learn to apply the design process they will be under-developed creatively and relegate themselves to the role of technician, essentially reproducing the ideas of others. They may be efficient, but not as effective as they could be.
The aim then is for learners to be able to use tools and techniques in conjunction with design process and design thinking, thus making them whole creative individuals.
So I don't worry about one unit per lecturer any more, or one unit per session. Instead we teach by project, we link units to projects and work on them in every session, and every tutor brings their expertise to each project.
This is actually one of the benefits of the BTEC National Diploma system. While the whole qualification is made up of 18 units (each one being a different subject), we are free (and encouraged to by Edexcel, if not your particular college) to link these units together wherever possible.
I like to teach new tools or skills separately and give short projects or homework to ensure these new skills are understood. Then I like to feed these new skills into larger projects where they must be used in conjunction with the design thinking and design process skills, or other tools skills the learner has.
In this way learners get to learn processes, and tools, and bring them together. It is not always easy, but learners do have the opportunity to become better creatives who can see how everything they learn fits together, and can make intelligent decisions based on a real understanding of the whole picture.
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